Andrew Reeder Computational Design and Fabrication in Feature Film
Rajaa Issa Essential Education for Computational Design in Architecture
Ben Regnier FPD: First Person Designer: Experiments in Immersive Design
Erik Luhtala Dynamic Acoustics: From Parametric Design to Digital Fabrication
Casey Mahon Immersive Environments and Gestural Modeling
Anthony Mull Dynamic Architectural Systems
Ryan Stangl Urban Acupuncture Through Algorithmic Zoning: The Evolution of Big Data and the City
Hannah Hobbs *Computational* Architecture: Quantifying the Qualitative
Jose Villamizar Practical Deformation


Andrew Reeder

Andrew Reeder Design

Andrew Reeder is a leading Film Designer in the entertainment industry. He studied architecture at the University of California at Berkeley and Yale University. His work can be seen in numerous film and television projects including Avatar, Tron Legacy, Tomorrowland, and Terminator: Genisys.

Computational Design and Fabrication in Feature Film
Watch Video of the Lecture:
Andrew Reeder Lecture
For the design and fabrication of Cyberdyne R&D Lab, a set featured in the live action film, Terminator: Genisys, Rhino3D and Paneling Tools were essential in arriving at both an aesthetic solution appropriate for the story telling, as well as a fabrication workflow achievable in the tight time frames of Hollywood film production. Specific modeling workflows will be discussed, in particular lessons learned regarding surface creation, topology, and control over prototype arrays. An inside look at the process of environmental design for a live action science fiction film demonstrates how the skills, tools, and techniques that are developed during a design education build a bridge to professional endeavors.


Rajaa Issa

Robert McNeel & Associates, NewSchool of Architecture and Design

Rajaa Issa is a member of the Rhinoceros 3D development team with special focus on the field of architectural geometry, solid modeling, parametric design, surface rationalization and paneling of complex surfaces.  Her recent work at NewSchool of Architecture and Design involves developing and teaching a curriculum that uses computation and digital fabrication as an integral part of the creative design process.  She has created a number of architectural and parametric plug-ins for Rhino, such as Paneling Tools, Paneling Tools for Grasshopper, and Section Tools.  She has also authored a number of papers and manuals, including third edition of “Essential Mathematics for Computational Design”.

Essential Education for Computational Design in Architecture
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Rajaa Issa Lecture
Computation has been introduced in architectural education out of impressive precedence, increased demand and the need for diversity. This infiltration has been taking place in ways that appear to be spontaneous and subjective. While this process yielded excellent programs at some schools, it can be far too uncertain, costly, and challenging to established programs and bureaucracies in most. As a result, many schools resist or marginalize the new technology. This paper presents a rigorous approach to providing an essential education for computational design. It presents a case study for the implementation of this approach at NewSchool of Architecture and Design and discusses the results.


Ben Reginer

Gensler & Associates

Ben Regnier, has been experimenting with computational methods in design for more than a decade, starting as an early adopter of BIM. He has a bachelor of architecture degree from Rice University and a master in design studies in technology degree from Harvard, where his thesis was entitled “Games as Design Environments.” He continues to experiment with interfaces, workflow, and design performance in practice at Gensler San Diego.

FPD: First Person Designer: Experiments in Immersive Design
Watch Video of the Lecture:
Ben Regnier Lecture
Ben’s AR/VR research at Gensler investigates alternate possibilities for truly emergent computational methods by examining both a series of game interface case studies to determine new strategies and features for design interfaces, as well as exploring the nascent usage of real-time, immersive environments to enhance digital design, commenting on the possible current uses of existing software and hardware, as well as the near future implications. The use of augmentative, virtual, gamelike environments could ultimately change both the design process and the product, as well as influencing how people communicate, judge, and understand architecture and design.


Erik Luhtala

NewSchool of Architecture and Design

Erik Luhtala has a diverse background, ranging from project management of commercial construction and on-site fabrication to consumer software and architectural consulting. He has earned two bachelors’ degrees, in both horticulture and architecture, as well as a master of architecture degree. He currently serves as a Materials Lab manager at the NewSchool of Architecture and Design, guiding usage and operation of both traditional and digital fabrication technologies. His current project focuses on bringing to market a technology born out of his master’s thesis work: the development of a solution to the static nature of passive acoustic treatments. His work in computation focuses on combining parametric solutions for design issues with digital fabrication technologies.

Dynamic Acoustics: From Parametric Design to Digital Fabrication
Watch Video of the Lecture:
Erik Luhtala Lecture
With the growth of parametric modeling it is now possible to digitally explore and maximize the potential of design without immediately moving to physical testing and the associated costs and delays. Taking advantage of such a paradigm shift has lead to the creation of a parametric digital tool to explore the feasibility of a novel innovation in architectural acoustics. This very rapid cycle, involving limited physical prototypes and costs, speaks to the impact of parametric modeling and algorithmic problem-solving in areas that require not simply ideal form, but also innovative methods that create new standards for performance.


Casey Mahon

CarrierJohnson + CULTURE, Woodbury University

Casey Mahon is the director of the Design Technology Group at CarrierJohnson + CULTURE and an adjunct faculty member at Woodbury University. His academic and professional focus is centered around the role that computational modeling and new forms of representation can have on the outcome of the built environment. His work specializes in parametric methodologies, workflow optimization, and new technology deployment across a broad and diverse professional and academic environment. Originally from New Jersey he attended and later taught at the New Jersey Institute of Technology; upon arriving in San Diego later taught at Newschool of Architecture and Design.

Immersive Environments and Gestural Modeling
Watch Video of the Lecture:
Casey Mahon Lecture
Emerging software and hardware platforms related to immersive environment representation forces the profession to reinterpret its understanding of design representation and process. In practice the use of AR (augmented reality) and VR (virtual reality) platforms allows designers to visualize three-dimensional spatial conditions virtually at “full scale”. This has led to a shift in the way design is approached in practice, and has forced necessitated the creation of new interfaces and custom workflows that remove the keyboard and mouse from the design process and re-engage the designer’s hands in the act of making, digitally.


Anthony Mull

NewSchool of Architecture and Design

Anthony Mull is entering his third year of study in the undergraduate architecture program at Newschool of Architecture and Design. His interest of study over the past year has been in parametric architecture with a major focus on facade systems and kinetic architecture. He recently completed the Trailogue: Algoritm Rome Program where he worked with some of the top names in parametric architecture, analysis, and kinetics. This new and rapidly growing area of computation has been the basis of his research and project development.
Dynamic Architectural Systems
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Anthony Mull Lecture
Dynamic Architectural Systems through computational design blends future technologies with organic systems to create an evolutionary step forward in design thinking. Through a chronological presentation of the collection of work completed within a six month period, it is intended to focus on the growths, processes, complications, and developments of creating dynamic architecture, capable of interacting, evolving, and responding to specific environmental changes and human interaction. Also, the project focuses on not only computational development, but on the ability to bring information from the computer to reality through fabrication methods and the transfer of computational code to physical boards in order to create kinetic systems.


Ryan Stangl

NewSchool of Architecture and Design

Ryan Stangl is currently a thesis student in the master of architecture program at the NewSchool of Architecture and design, specializing in computational design relating to urban issues and architectural pre-design. His bachelor of science degree was awarded by the University of Oregon in Environmental Studies, with a focus on public policy, planning, and management. Professional experience includes the independent design of two residential projects, and in related fields includes water system construction, residential construction, and rental maintenance.

Urban Acupuncture Through Algorithmic Zoning: The Evolution of Big Data and the City
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Ryan Stangl Lecture
Based on discussions of the smart city, zoning methods, and urban acupuncture, a theoretical framework is developed for a computational approach to city planning. Through the layering of data, this system seeks to identify synergistic relationships between possible incentives and requirements in private development – seeking an optimized condition where public and private goals are both met. Through complexity unique conditions are discovered for each lot, allowing for the development of “network specificity” within the framework of a universal system. This ensures a continually variable urban fabric in which each condition is particularly tuned to the character of the place, while still being a part of the contiguous whole. By combining a top-down approach that leverages the combination of big data and a strict regulatory framework with a bottom-up approach that allows for the inclusion of open-source methodology and direct participation, new methods of governance emerge.


Hannah Hobbs

Skyport Studio

Hannah Hobbs graduated Summa Cum Laude and was awarded the AIA Henry Adams Medal and Certificate of Merit in 2014 for her completion of a master of architecture degree with a focus in neuroscience from NewSchool of Architecture and Design. Ms. Hobbs currently works for Skyport Studio as an architectural designer helping with architectural and urban design, business development and marketing. In addition to working at Skyport Studio, Ms. Hobbs continues to research various design approaches to architecture (such as computational design) and the affects the resultant forms have on the users.

*Computational* Architecture: Quantifying the Qualitative
Watch Video of the Lecture:
Hannah Hobbs Lecture
As technology advances, architectural design methodology changes. Today’s use of advanced computers and digital fabrication frees architects to create more complex surfaces and structures. Concurrently, similar technological advancements in neuroscience and immersive technology allow for a deeper understanding of the effects the built environment has on its users.

“In planning the environments in which we live, architectural design changes our brain and our behavior (Gage, 2003).” This paper showcases the impetus to research and understand the effects various building forms have on the users, and describes a methodology that can be implemented at modest expense and timeframes.

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Jose Villamizar

NewSchool of Architecture and Design

Jose Fernando Villamizar is a professional with over five years of experience in the design, fabrication and architectural field. He is currently an undergraduate thesis student at Newschool of Architecture and Design with a focus on socio-economic problems and computational logic. He has been part in numerous competitions, exhibitions and publications in the United States and Europe. Most recently, his cartographic research in computational design within the architectural field has been showcased at the Storefront of Art and Architecture in New York. Previously, he worked very closely with CODA and EMBT to develop a pavilion in Europe for a music festival in Hungary. As a volunteer in the design field, he has been part of the San Diego Architectural Foundation and AIA.

Practical Deformation
Watch Video of the Lecture:
Jose Villamizar Lecture
Rare is the opportunity to develop a computational design methodology for a problem and execute a full-scale solution that addresses issues of scaling, materiality, construction logic, and siting. The Sziget Music Festival called for ‘balance’ in the ideation of a wooden structure quality I describe as the even distribution of two concepts. First is the exploitation of the wood’s natural capability. Second is the command to harness the ability of wood to generate its own personification or image. Computational design logic can enable one to define the parameters of allowable wood’s allowable stresses to predict material performance, optimize form, and develop connection strategies.


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